Visual Studio 2017 for Mac enables you to build native Android apps using Xamarin and C#. You can use Unity to build Android games. You can use the Android SDK Manager to easily obtain the Android SDK and Android API levels. Sep 7, 2015 - Unfortunately when opening the build on my Mac OSx it is giving me the. Frogs and Logs Version: Unity Player version 5.1.3f1 (5.1.3f1) Code.

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The Build Settings window allows you to choose your target platform, adjust settings for your build, and start the build process. To access the Build Settings window, select File > Build Settings. Once you have specified your build settings, you can click Build to create your build, or click the Build And Run to create and run your build on the platform you have specified.

Build Settings window Scenes in Build This part of the window shows you the scenes from your project that will be included in your build. If no scenes are shown then you can use the Add Current button to add the current scene to the build, or you can drag scene assets into this window from your project window. You can also untick scenes in this list to exclude them from the build without removing it from the list.

If a scene is never needed in the build you can remove it from the list of scenes by pressing the delete key. Scenes that are ticked and added to the Scenes in Build list will be included in the build. The list of scenes will be used to control the order the scenes are loaded. You can adjust the order of the scenes by dragging them up or down. Platform List The Platform area beneath the Scenes in Build area list all the platforms which are available to your Unity version. Some platforms may be greyed out to indicate they are not part of your version or invite you to download the platform specific build options.

Selecting one of the platforms will control which platform will be built. If you change the target platform, you need to press the “Switch Platform” button to apply your change. This may take some time making the switch, because your assets may need to be re-imported in formats that match your target platform. The currently selected platform is indicated with a Unity icon to the right of the platform name. The selected platform will show a list of options that can be adjusted for the build.

Each platform may have different options. Winzip for mac os x 10.7 These options are listed below. Options that are common across many platforms are listed at the very bottom of this section under the “Generic items across builds” details.

PC, Mac & Linux Standalone Option Purpose Target Platform Windows Build for Windows Mac OS X Build for Mac Linux Build for Linux Architecture x86 x86 32-bit CPU x86_64 64-bit CPU Universal All CPU devices x86 + x86_64 (Universal) All CPU devices for Linux Server Build Build the Player for server use and with no visual elements (headless) without the need for any command line options. When enabled, Unity builds managed scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. See in with the UNITY_SERVER define, which enables you to write server-specific code for your applications. You can also build to the Windows version as a console app so that stdin and stdout are accessible (Unity logs go to stdout by default). Copy PDB files (Windows only) Include Microsoft program database (PDB) files in the built Standalone Player. PDB files contain application debugging information that is useful for debugging, but may increase the size of your Player.

This setting is disabled by default. Headless Mode Build game for server use and with no visual elements iOS Option Purpose Run in Xcode Select the version of Xcode to use in the build. When set to Latest version,the build uses the most recent version of Xcode on your machine. Run in Xcode as Release Shipping version Debug Testing version Symlink Unity libraries Reference to the Unity libraries instead of copying them into the XCode project. (Reduces the XCode project size.) Android For information on Android build settings, see.

WebGL Build Settings for WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. See in use the generic settings shown later on this page.

Samsung TV Build Settings for Samsung TV use the generic settings shown later on this page. Xiaomi For information about building projects for Xiaomi Game Center, see. Other platforms Console platforms and devices which require a Unity license will be documented in the Platform Specific section of the User Guide. Generic items across builds Option Purpose Development Build A development build includes debug symbols and enables the Profiler. See in Allow the developer to test and work out how the build is coming along. Autoconnect Profiler When the Development Build option is selected allow the profiler A window that helps you to optimize your game. It shows how much time is spent in the various areas of your game.