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Codename One Academy Build complex real world apps with full backend and front end implementations! Covers the full process of building these apps: • Uber clone app - functioning clone of an Uber app with driver mode, maps, hailing and more (check out!) • Facebook clone app - newsfeed, friends, like, comments and more • Restaurant Ordering App - Includes menu selection, billing etc. • App Builder - App builder application that generates restaurant specific apps • Whatsapp clone (coming soon) - we introduce a new app every 3 months and let you vote on it.

Most other solutions don't offer write once run anywhere and usually require a Mac for iOS development or a Windows machine for Windows development! Codename One solves these problems by providing a unique cloud build system. We have Mac servers in the cloud running xcode where your binary JAR is statically translated to native C code and compiled with xcode using our open source VM. It's signed using an official Apple certificate and the binary is delivered back to you for installation on your phone or upload to the store. You retain full ownership of your application and your source code remains secure on your local machine, only the compiled bytecode reaches the build server. Pretty much every other solution needs some native code or at least native API usage to bind the lifecycle of the application.

Codename One is ridiculously portable. It is based on work started by our founders at Sun Microsystems back in 2006 and leverages decades of cross platform mobile development experience. In Shai Almog explains the basics of Codename One and its portability. You can also read some of the low level explanations in. The gist of it is that Codename One translates code to native OS's. Since it's based on Java Codename One is native to Android.

Once installed, the Android Studio enables you to download a ROM to boot your virtual Android device with, and when it is up and running, you can begin to install and run apps from Google Play, just as easily as if you were using a handheld Android device. Download the official Android IDE and developer tools to build apps for Android. Code editor that provides code completion for Kotlin, Java, and C/C++ languages. Mac® OS X® 10.10 (Yosemite) or higher, up to 10.13 (macOS High Sierra).

For iOS the bytecode is translated to C using our. For Windows UWP (Universal Windows Platform) we use iKVM which is a bytecode to.net translator. For JavaScript we use TeaVM which translates bytecode to JavaScript and even supports threads! In Codename One you can override the paint method or styling of any component and just change the way they draw themselves and it will work! You can override the glass pane or layered pane behavior and draw over any region in the screen without a hassle or native issues. This is possible since Codename One is a lightweight framework, a unique architecture among mobile frameworks.

But it takes that even further with heavyweight mixing. Check out to understand the architecture/history of Codename One. You can also check out. You can and usually should write code that is 100% portable with Codename One.

But you might reach a point where you need something from the native OS. For that we have. Native Interfaces let you write native OS code if you need to, they let you package it in a library so your code can be completely abstracted. There are no limits on the type of code you can write with Codename One. Some other tools require usage of their language when working in native, so if you find a sample on Apples website you need to translate it to your language of choice first. With native interfaces you can just paste the code into the native interface and it will work when running on iOS or the respective platform. Most tools have an open source project.

Codename One originated as an open source project fork of a project started by our founders at Sun Microsystems. However, many open source projects of this type don't have a commercial backing or long term sustainable business model.

A few exist simply to serve corporate goals of companies with a completely different business model. In those cases official paid support is impossible. The pairing of open source and a sustainable commercial offering is surprisingly rare in the cross platform niche. Furthermore, many of the open source options use things like nag screens or licenses that prohibit commercial use. With Codename One this isn't the case.