Hp photosmart c4200 all in one printer. • 64-bit or higher • 10.10 or higher • Modern 64-bit CPU or equivalent Memory 2 or more Graphics hardware, and 10 or 3 support Modern DirectX 11.1, OpenGL 4.4, or Vulkan Input device(s) Any PC input device – mouse and keyboard by default Original Nintendo with Original Nintendo via DolphinBar Operating system Android 5.0 CPU or equivalent Memory 1 2 Graphics hardware OpenGL ES 3.0 or equivalent with OpenGL ES 3.2 and Vulkan support Dolphin is a for the and that runs on,,,. It had its as for Windows. Dolphin was the first GameCube emulator to successfully run commercial games. After troubled development in the first years, Dolphin became and subsequently. Soon after, the emulator was ported to Linux and macOS. As mobile hardware got more powerful over the years, became a viable option. Dolphin has been well received in the IT and video gaming media for its high compatibility, steady development progress, the number of, and the ability to play games with over the original consoles.

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The Wii’s close to GameCube made it backwards-compatible As of February 2009, the software was able to successfully boot and run the official Wii System Menu v1.0. Shortly after, almost all versions of the became bootable.

By April 2009, most commercial games, GameCube and Wii alike, could be fully played, albeit with minor problems and errors, with a large number of games running with few or no defect. Adjustments to the emulator had allowed users to play select games at full speed for the first time, audio was dramatically improved, and the graphical capabilities were made more consistent aside from minor problems.

By late October 2009, several new features were incorporated into the emulator, such as automatic frame-skipping, which increased the performance of the emulator, as well as increased stability of the emulator overall. Also improved was the NetPlay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game didn't require a Wii Remote.

The emulator's was also reworked to make it more user-friendly, and the plug-in received further work. On 12 April 2010 Dolphin 2.0 was released. 3.0 and 3.5 releases (2010–2012) [ ] By the end of November 2010, the developers had fixed most of the sound issues such as crackling, added compatibility with more games, and increased the overall emulation speed and accuracy. [ ] In June 2011, version 3.0 was released.

Strange user interface behavior, crashes, graphical glitches and other various issues were fixed. The release notes state that the majority of games 'run perfectly or with minor bugs.” The release featured redesigned configuration windows, an improved LLE sound engine, new translations, added support for the Wii Remote speaker, EFB format change emulation, graphics debugger and audio dumping among several other new features. The 3.0 release removed the in order to “allow for a much better integration with the other parts of Dolphin.” The developers also added a video back-end and an audio back-end.

On 25 December 2012, version 3.5 of Dolphin was released, featuring support for emulating the and accessories. It introduced a FreeBSD port, free replacement for the, and the WBFS file format.

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Port to Android and 4.0 release (2013) [ ] On 6 April 2013, the Dolphin development team released the first builds for 's mobile operating system. As of September 2013, only a handful of devices contained the hardware to support, with Google officially supporting the standard in software since July 2014 with the introduction of. Games run at an average of 1 FPS. The developer has cited the as one of the first phones capable of playing games at higher speeds, but even it will have considerable performance limitations. On 22 September 2013, version 4.0 of Dolphin was released, featuring back-end improvements to OpenGL rendering and OpenAL audio, broader controller support, networking enhancements, and performance tweaks for macOS and Linux builds.

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Months later, versions 4.0.1 and 4.0.2. Were released, fixing minor bugs. Drop of legacy technologies, accuracy improvements, and 5.0 release (2013–2016) [ ] On 12 October 2013 (4.0-155), Direct3D 9 support was removed from the project, leaving Direct3D 11 and OpenGL as the two remaining video back-ends. The Dolphin Team explained this, stating that the plug-in was 'inherently flawed' and that trying to evade its several flaws 'wasted time and slowed development.' On 19 May 2014, the Dolphin Team announced that support for and would be dropped. The Dolphin Team stated that it was becoming increasingly difficult to maintain the 32-bit builds, and that the 32-bit releases simply offered an inferior experience compared to their counterparts. Furthermore, the vast majority of their users were already using 64-bit CPUs, and most users of 32-bit builds were 64-bit compatible yet were using 32-bit by mistake.